![]() ![]() ![]() I've found a few really interesting combos there. Still haven't won with The Silent or The Defect, but The Defect is definitely my favorite so far. I got all the way to the last boss for the game, and thanks to having three Fairies in Bottles, I almost beat him - he was at 6 hit points when I died, and I think that if I'd played the last two turns a little differently, I could have won. The potion-heavy setup was different for me I often forget that I HAVE potions that can help me, so that game really helped pound it into my head that I needed to USE the potions to make room for more. Last night, I tried the Daily event with The Defect. #Slay the spire fusion hammer upgrade#I didn't have any particular strategy, just some powerful Relics (and an upgrade on the Ironclad Starter Relic). My first game after returning to it resulted in my first win, with Ironclad (of course). The game didn't feel engaging, and due to the details of the daily, if felt boring.įast forward to the past few days, and I'm enjoying it much more. Part of that may have been a Daily event that resulted in me getting a long, boring string of victories until I got to a boss (#5 boss, or something along those lines - and I was informed later that the endless game from that day was a bug, and won't happen again) that just curb-stomped me. ![]() When I first got Slay the Spire, it didn't click with me. When did that happen?ĭidn't realize that I hadn't posted in here. The Silent and The Defect have a lot more tools to consistently find key cards in larger decks, so it's not as important to have a very small deck.Įdit: I have over 20 hours in this game. ![]() I really like Ironclad's tiny deck builds, but I wasn't ever able to be consistent with them. But if you could instead fallback to Strength stacking or a whirlwind AP build, then you can consistently find success. If you're planning on going Barricade/Body Slam but then don't find your key cards, you're a bit screwed. I think the secret to win streaks is to have a few different "successful" build plans and then be able to quickly understand which one you're building into. I guess I'm still missing some things, because it feels like a decent amount of runs I'm just not finding key cards and hit a wall. I've been reading guides with players getting multiple win streaks. I just got Barricade for the first time and it helped me to understand the importance of keeping a small deck to make sure I could draw it early. I've only played Ironclad so far and got a couple wins. I thought to myself "I picked up the Fusion Hammer (can no longer upgrade cards) early on, so I could really use having all my cards upgraded - not being able to heal at campfires doesn't matter (thought I), because I've got this combo that pretty much gives me infinite life."Īnyway, long story short - when they say "blocks all healing," they mean blocks all healing - from all sources.ĭied after taking chip damage from the next four encounters and not being able to do anything about it. Then I came across the event that gives you the option to upgrade all your cards, but blocks healing. I was having a great run with the Defect - powering along through the 3rd floor, (ab)using a combination of the relic that gives +2HP when you play a power, multiple Echo Forms (doubles cards played), and Creative AI (gives you new power cards each turn.) While this probably shouldn't have surprised me, given my 129 hours played, I just learned the hard way to always read exactly what a choice/relic does. ![]()
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